Gamification

Studies have shown that individuals are more motivated to learn with game-based learning modules as compared to a more traditional style of education. Gamified learning is interactive and presents important content in a rule-based, time-sensitive and more engaging manner. Realizing its value particularly for self-learning, ASMAN program has developed gamified learning modules to aid healthcare providers in critical thinking, decision making and help them practice evidence-based management.

Local approach, relatable design

The user interface of the game has been designed with the final user – the nurse – in mind, taking into account the traits, social behavior, work and interactions with others in the healthcare system.
The game features 29 complex case-scenarios arranged in five levels of 5 to 6 scenarios each, available in both English and Hindi.
Just like a regular video game, the games get progressively difficult with every level. Nurses must beat the clock to save a life – just as they would do in real life.

Here is how the game works

Every scenario is case based, and evidence based. Once
a nurse has logged into the game with her unique log in credentials, she must first read the case history. Then, she chooses the clinical investigations that are most relevant to the case. Once the results are obtained, a diagnosis needs to be made and the right interventions or management
techniques have to be chosen, to save the life of the mother and/or the newborn.

Dashboard and analytics

A leader board helps nurses track their progress and engage in healthy competition with other nurses. The web dashboard enables programme officers to monitor progress remotely and ensure compliance. The data on the levels cleared by each player can be used to personalize their learning paths and
provide insights on their clinical skills.
A leader board helps nurses track their progress and engage in healthy competition with other nurses. The web dashboard enables programme officers to monitor progress remotely and ensure compliance. The data on the levels cleared by each player can be used to personalize their learning paths and
provide insights on their clinical skills.

The games help the nurses make evidence-based decisions and sharpen their decision-making skills. The rewards for the games include points, badges, certificates and best of all – the ability to save a life in the virtual world, which translates to the nurse being better prepared to handle complex cases in the real world.

The game scenarios include the following situations:

  • Post-partum haemorrhage
  • Low birth weight baby
  • Maternal sepsis
  • Neonatal asphyxia
  • Neonatal hypothermia
  • Neonatal sepsis
  • Eclampsia
  • Mild pre-eclampsia
  • Severe pre-eclampsia
  • Antepartum haemorrhage
  • Premature rupture of membrane
  • Gestational diabetes mellitus
  • Preterm labour
  • Prolonged labour
  • Obstructed labour
  • HIV positive case for delivery
  • Malaria positive case for delivery
  • Antenatal care